SAITO YUGO
I am a Year 2 Software Engineering student at the Singapore Institute of Technology (SIT), with a strong interest in software design and machine learning. I enjoy building intelligent, well-structured systems and exploring how AI can solve real-world problems.
(seeking for new learning opportunities in this area).
ABOUT ME

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Hey there! I’m Yugo — a software engineering student who loves building smart and meaningful things with code. I first got into programming through LEGO NXT and block coding when I was 10, and I’ve been hooked ever since. These days, I’m especially excited about machine learning and data-driven applications. Whether it’s developing web tools, crafting games, or experimenting with AI models, I enjoy turning ideas into working systems. I’m currently a sophmore studying Software Engineering at SIT and I’m always on the lookout for new challenges and learning opportunities in this space.
SKILLS
ML and Data Engineering
- Python
- PyTorch
- TensorFlow
- Flask
- SQL
Software Development
- React
- TypeScript
- JavaScript
- Java
- C
- C#
- MySQL
- MongoDB
- Android Studio
- ASP.NET
- Unity
- Unreal Engine
System Design
- Docker
- FreeRTOS
- REST API Design
EXPERIENCE
BEng in Software Engineering
Singapore Institute of Technology
2023 – Present
Currently pursuing a degree in Software Engineering. Gaining hands-on experience through project-based coursework and personal development.
Emergency Medical Technician
Singapore Armed Forces
2022 – 2023
Served as an EMT during National Service. Provided immediate medical care in emergencies, assisted in evacuations, and supported trauma interventions in high-pressure environments.
AI Engineer Intern
Yoozoo Singapore
2020 – 2021
Built and deployed machine learning models as APIs for an AI learning platform. Led a team in scaling educational game prototypes into client-ready products for training and engagement.
Diploma in Game Design and Development
Singapore Polytechnic
2018 – 2021
Gained hands-on experience in building 2D and 3D games using industry-standard tools and engines. Focused on core programming concepts such as game physics, AI, and engine architecture, while collaborating with artists and designers in project-based environments.
PROJECTS
Here are the few notable things that i have built :
Face Detection API
Deploying a lightweight face recognition model to an API using FastAPI.
- 1MB face detection model for fast inference
- Exposed via FastAPI REST endpoint
- Dockerized for portability and deployment
Food Segmentation PWA
Progressive web app for labeling food items by combining automatic image segmentation (SAM2) with manual polygon editing in a React canvas.
- Users can upload food images, auto-segment regions, and label them
- Uses Florence-2 for dish name suggestions and SAM2 for segmentation
- Polygon editing powered by Konva.js